Structure holding the position, rotational frame and other information relevant to the state of the hand.
More...
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| HandState (Vector3D position, Quaternion rotation, int clickCount) |
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static Matrix3D | TRS (Vector3D t, Quaternion r, Vector3D s) |
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Vector3D | Position [get] |
| Position estimate for the hand. More...
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Quaternion | Rotation [get] |
| Orientation estimate for the hand. More...
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int | ClickCount [get] |
| Returns 1 if the hand is single-clicked, 2 if the hand is double-clicked, and 0 if neither (no clicks active). More...
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Structure holding the position, rotational frame and other information relevant to the state of the hand.
int ThreeGear.HandState.ClickCount |
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Returns 1 if the hand is single-clicked, 2 if the hand is double-clicked, and 0 if neither (no clicks active).
Vector3D ThreeGear.HandState.Position |
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Position estimate for the hand.
This is defined by the rigid frame given by the back of the hand, so it will be considerably more stable than the individual finger position estimates given by the PoseMessage.
Quaternion ThreeGear.HandState.Rotation |
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get |
Orientation estimate for the hand.
This is defined by the rigid frame given by the back of the hand, so it will be considerably more stable than the individual finger position estimates given by the PoseMessage.
The documentation for this class was generated from the following file: